I am a designer, developer, and artist. My passion is in creating experiences inspired by the world around me. I am perpetually learning, constantly expanding my skill set, so that I can continue punching above my weight.
Let's create something together.
A mobile game about climbing an AI generated tower, designed with frequent but short play sessions in mind. The tower is filled with enemies, weapons, and upgrades. The game features enemies and levels made with Stable Diffusion and Llama, which are created server-side and updated daily.
The game's server is hosted on AWS, and features a dashboard for managing the content. Stable Diffusion and Llama are used to generate the enemies and levels, which are uploaded to the server as a bundle of images and json data. The dashboard allows for generating content automatically, and for manually editing the content and regenerating specific images before publishing.
Game made with C# in Unity. Server made with Python and AWS.